PulpCore

Uses of Class
pulpcore.sprite.Sprite

Packages that use Sprite
pulpcore Provides basic classes necessary for PulpCore apps, including input, asset management, and scene management. 
pulpcore.animation Provides classes for properties, property animation, and timelines. 
pulpcore.animation.event Provides classes for timeline events. 
pulpcore.math Provides classes for arithmetic and geometry. 
pulpcore.scene Provides the Scene class and a few Scene implementations. 
pulpcore.sprite Provides the Sprite class, the ImageSprite class, and a few Sprite-based widgets. 
 

Uses of Sprite in pulpcore
 

Methods in pulpcore that return Sprite
static Sprite Stage.getInfoOverlay()
           
 

Uses of Sprite in pulpcore.animation
 

Methods in pulpcore.animation with parameters of type Sprite
 void Timeline.move(Sprite sprite, double x1, double y1, double x2, double y2, int duration)
           
 void Timeline.move(Sprite sprite, double x1, double y1, double x2, double y2, int duration, Easing easing)
           
 void Timeline.move(Sprite sprite, double x1, double y1, double x2, double y2, int duration, Easing easing, int startDelay)
           
 void Timeline.move(Sprite sprite, int x1, int y1, int x2, int y2, int duration)
           
 void Timeline.move(Sprite sprite, int x1, int y1, int x2, int y2, int duration, Easing easing)
           
 void Timeline.move(Sprite sprite, int x1, int y1, int x2, int y2, int duration, Easing easing, int startDelay)
           
 void Timeline.moveTo(Sprite sprite, double x, double y, int duration)
           
 void Timeline.moveTo(Sprite sprite, double x, double y, int duration, Easing easing)
           
 void Timeline.moveTo(Sprite sprite, double x, double y, int duration, Easing easing, int startDelay)
           
 void Timeline.moveTo(Sprite sprite, int x, int y, int duration)
           
 void Timeline.moveTo(Sprite sprite, int x, int y, int duration, Easing easing)
           
 void Timeline.moveTo(Sprite sprite, int x, int y, int duration, Easing easing, int startDelay)
           
 void Timeline.scale(Sprite sprite, double width1, double height1, double width2, double height2, int duration)
           
 void Timeline.scale(Sprite sprite, double width1, double height1, double width2, double height2, int duration, Easing easing)
           
 void Timeline.scale(Sprite sprite, double width1, double height1, double width2, double height2, int duration, Easing easing, int startDelay)
           
 void Timeline.scale(Sprite sprite, int width1, int height1, int width2, int height2, int duration)
           
 void Timeline.scale(Sprite sprite, int width1, int height1, int width2, int height2, int duration, Easing easing)
           
 void Timeline.scale(Sprite sprite, int width1, int height1, int width2, int height2, int duration, Easing easing, int startDelay)
           
 void Timeline.scaleTo(Sprite sprite, double width, double height, int duration)
           
 void Timeline.scaleTo(Sprite sprite, double width, double height, int duration, Easing easing)
           
 void Timeline.scaleTo(Sprite sprite, double width, double height, int duration, Easing easing, int startDelay)
           
 void Timeline.scaleTo(Sprite sprite, int width, int height, int duration)
           
 void Timeline.scaleTo(Sprite sprite, int width, int height, int duration, Easing easing)
           
 void Timeline.scaleTo(Sprite sprite, int width, int height, int duration, Easing easing, int startDelay)
           
 void Timeline.setLocation(Sprite sprite, double x, double y)
           
 void Timeline.setLocation(Sprite sprite, double x, double y, int delay)
           
 void Timeline.setLocation(Sprite sprite, int x, int y)
           
 void Timeline.setLocation(Sprite sprite, int x, int y, int delay)
           
 void Timeline.setSize(Sprite sprite, double width, double height)
           
 void Timeline.setSize(Sprite sprite, double width, double height, int delay)
           
 void Timeline.setSize(Sprite sprite, int width, int height)
           
 void Timeline.setSize(Sprite sprite, int width, int height, int delay)
           
 

Uses of Sprite in pulpcore.animation.event
 

Constructors in pulpcore.animation.event with parameters of type Sprite
AddSpriteEvent(Group group, Sprite sprite, int delay)
           
RemoveSpriteEvent(Group group, Sprite sprite, int delay)
          Removes the specified sprite from the specified group after the delay.
RemoveSpriteEvent(Sprite sprite, int delay)
          Removes the specified sprite from its parent after the delay.
 

Uses of Sprite in pulpcore.math
 

Methods in pulpcore.math with parameters of type Sprite
 void Path.guide(Timeline timeline, Sprite sprite, double startP, double endP, int duration)
           
 void Path.guide(Timeline timeline, Sprite sprite, double startP, double endP, int duration, Easing easing)
           
 void Path.guide(Timeline timeline, Sprite sprite, double startP, double endP, int duration, Easing easing, int startDelay)
           
 void Path.guide(Timeline timeline, Sprite sprite, int duration)
           
 void Path.guide(Timeline timeline, Sprite sprite, int duration, Easing easing)
           
 void Path.guide(Timeline timeline, Sprite sprite, int duration, Easing easing, int startDelay)
           
 void Path.guideBackwards(Timeline timeline, Sprite sprite, int duration)
           
 void Path.guideBackwards(Timeline timeline, Sprite sprite, int duration, Easing easing)
           
 void Path.guideBackwards(Timeline timeline, Sprite sprite, int duration, Easing easing, int startDelay)
           
 void Path.place(Sprite sprite, double p)
          Places a Sprite at a position along the path.
 

Uses of Sprite in pulpcore.scene
 

Methods in pulpcore.scene with parameters of type Sprite
 void Scene2D.add(Sprite sprite)
          Adds a sprite to the main (bottom) layer.
 void Scene2D.remove(Sprite sprite)
          Removes a sprite from the main (bottom) layer.
 

Uses of Sprite in pulpcore.sprite
 

Subclasses of Sprite in pulpcore.sprite
 class Button
          The Button is a Sprite that behaves like a common UI push button.
 class FilledSprite
          Solid-colored rectangluar shaped sprite.
 class Group
          A container of Sprites.
 class ImageSprite
          An image-based sprite.
 class Label
          The Label is a Sprite that displays text.
 class ScrollPane
          A ScrollPane is a Viewport with scroll bars that appear as needed.
 class Slider
          A Slider is a widget that lets the user select a value by sliding a knob.
 class StretchableSprite
          Stretchable sprites are sprites that, when scaled, draw the "static" sections normally and scale the "stretchable" sections.
 class TextField
          The TextField is a Sprite that behaves like a common UI text input field.
 class Viewport
          A Viewport is a Group whose contents can scroll, and the contents outside the bounds of the Group are not visible.
 

Methods in pulpcore.sprite that return Sprite
 Sprite Group.get(int index)
          Returns the sprite at the specified position in this group.
 Sprite Group.pick(int viewX, int viewY)
          Finds the top-most sprite at the specified location, or null if none is found.
 Sprite Group.pickEnabledAndVisible(int viewX, int viewY)
          Finds the top-most sprite that is enabled and visible at the specified location, or null if none is found.
 

Methods in pulpcore.sprite with parameters of type Sprite
 void Viewport.add(int index, Sprite sprite)
          Calls getContentPane().add(index, sprite);.
 void ScrollPane.add(int index, Sprite sprite)
          Calls add(index, sprite) on the internal Viewport.
 void Group.add(int index, Sprite sprite)
          Inserts a Sprite to this Group at the specified position.
 void Viewport.add(Sprite sprite)
          Calls getContentPane().add(sprite);.
 void ScrollPane.add(Sprite sprite)
          Calls add(sprite) on the internal Viewport.
 void Group.add(Sprite sprite)
          Adds a Sprite to this Group.
 void Sprite.bindLocationTo(Sprite sprite)
          Binds this sprite's location to that of the specified sprite.
 void Sprite.bindSizeTo(Sprite sprite)
          Binds this sprite's size to that of the specified sprite.
 boolean Group.contains(Sprite sprite)
          Returns true if this Group contains the specified Sprite.
 boolean Sprite.intersects(Sprite sprite)
          Checks if the specified sprite intersects this sprite.
 boolean Group.isAncestorOf(Sprite sprite)
          Returns true if this Group is an ancestor of the specified Sprite.
 void Viewport.moveDown(Sprite sprite)
          Calls getContentPane().moveDown(sprite);.
 void ScrollPane.moveDown(Sprite sprite)
          Calls moveDown(sprite) on the internal Viewport.
 void Group.moveDown(Sprite sprite)
          Moves the specified Sprite down in z-order, swapping places with the first Sprite that appears below it.
 void Viewport.moveToBottom(Sprite sprite)
          Calls getContentPane().moveToBottom(sprite);.
 void ScrollPane.moveToBottom(Sprite sprite)
          Calls moveToBottom(sprite) on the internal Viewport.
 void Group.moveToBottom(Sprite sprite)
          Moves the specified Sprite to the bottom of the z-order, so that all the other Sprites currently in this Group appear above it.
 void Viewport.moveToTop(Sprite sprite)
          Calls getContentPane().moveToTop(sprite);.
 void ScrollPane.moveToTop(Sprite sprite)
          Calls moveToTop(sprite) on the internal Viewport.
 void Group.moveToTop(Sprite sprite)
          Moves the specified Sprite to the top of the z-order, so that all the other Sprites currently in this Group appear underneath it.
 void Viewport.moveUp(Sprite sprite)
          Calls getContentPane().moveUp(sprite);.
 void ScrollPane.moveUp(Sprite sprite)
          Calls moveUp(sprite) on the internal Viewport.
 void Group.moveUp(Sprite sprite)
          Moves the specified Sprite up in z-order, swapping places with the first Sprite that appears above it.
 void Viewport.remove(Sprite sprite)
          Calls getContentPane().remove(sprite);.
 void ScrollPane.remove(Sprite sprite)
          Calls remove(sprite) on the internal Viewport.
 void Group.remove(Sprite sprite)
          Removes a Sprite from this Group.
 


PulpCore

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