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PulpCore | |||||||||
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| Packages that use Sound | |
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| pulpcore.animation | Provides classes for properties, property animation, and timelines. |
| pulpcore.animation.event | Provides classes for timeline events. |
| pulpcore.sound | Provides classes for playing sound clips. |
| Uses of Sound in pulpcore.animation |
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| Methods in pulpcore.animation with parameters of type Sound | |
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void |
Timeline.playSound(Sound sound,
int delay)
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| Uses of Sound in pulpcore.animation.event |
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| Constructors in pulpcore.animation.event with parameters of type Sound | |
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SoundEvent(Sound sound,
int delay)
Creates a sound event. |
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| Uses of Sound in pulpcore.sound |
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| Subclasses of Sound in pulpcore.sound | |
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class |
SoundSequence
A SoundSequence is a immutable sequence of sampled sounds that can be played together smoothly with no skips or breaks between sounds. |
| Methods in pulpcore.sound that return Sound | |
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static Sound |
Sound.load(byte[] data,
int sampleRate,
boolean stereo)
Creates an sound clip with the specified samples (signed, little endian, 16-bit PCM format). |
static Sound |
Sound.load(String soundAsset)
Loads a sound from the the asset catalog. |
| Constructors in pulpcore.sound with parameters of type Sound | |
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SoundSequence(Sound[] sounds)
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PulpCore | |||||||||
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