PulpCore

Uses of Class
pulpcore.sound.Sound

Packages that use Sound
pulpcore.animation Provides classes for properties, property animation, and timelines. 
pulpcore.animation.event Provides classes for timeline events. 
pulpcore.sound Provides classes for playing sound clips. 
 

Uses of Sound in pulpcore.animation
 

Methods in pulpcore.animation with parameters of type Sound
 void Timeline.playSound(Sound sound, int delay)
           
 

Uses of Sound in pulpcore.animation.event
 

Constructors in pulpcore.animation.event with parameters of type Sound
SoundEvent(Sound sound, int delay)
          Creates a sound event.
 

Uses of Sound in pulpcore.sound
 

Subclasses of Sound in pulpcore.sound
 class SoundSequence
          A SoundSequence is a immutable sequence of sampled sounds that can be played together smoothly with no skips or breaks between sounds.
 

Methods in pulpcore.sound that return Sound
static Sound Sound.load(byte[] data, int sampleRate, boolean stereo)
          Creates an sound clip with the specified samples (signed, little endian, 16-bit PCM format).
static Sound Sound.load(String soundAsset)
          Loads a sound from the the asset catalog.
 

Constructors in pulpcore.sound with parameters of type Sound
SoundSequence(Sound[] sounds)
           
 


PulpCore

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