PulpCore

Uses of Class
pulpcore.image.BlendMode

Packages that use BlendMode
pulpcore.image Provides classes for images, fonts, and graphic rendering. 
pulpcore.sprite Provides the Sprite class, the ImageSprite class, and a few Sprite-based widgets. 
 

Uses of BlendMode in pulpcore.image
 

Methods in pulpcore.image that return BlendMode
static BlendMode BlendMode.Add()
          Gets the Add blend mode.
static BlendMode BlendMode.Clear()
          Gets the Clear blend mode (Porter-Duff).
static BlendMode BlendMode.Dst()
          Gets the Dst blend mode (Porter-Duff).
static BlendMode BlendMode.DstAtop()
          Gets the DstAtop blend mode (Porter-Duff).
static BlendMode BlendMode.DstIn()
          Gets the DstIn blend mode (Porter-Duff).
static BlendMode BlendMode.DstOut()
          Gets the DstOut blend mode (Porter-Duff).
static BlendMode BlendMode.DstOver()
          Gets the DstOver blend mode (Porter-Duff).
 BlendMode CoreGraphics.getBlendMode()
           
static BlendMode BlendMode.Multiply()
          Gets the Multiply blend mode.
static BlendMode BlendMode.Src()
          Gets the SrcIn blend mode (Porter-Duff).
static BlendMode BlendMode.SrcAtop()
          Gets the SrcAtop blend mode (Porter-Duff).
static BlendMode BlendMode.SrcIn()
          Gets the SrcIn blend mode (Porter-Duff).
static BlendMode BlendMode.SrcOut()
          Gets the SrcOut blend mode (Porter-Duff).
static BlendMode BlendMode.SrcOver()
          Gets the SrcOver blend mode.
static BlendMode BlendMode.Xor()
          Gets the Xor blend mode (Porter-Duff).
 

Methods in pulpcore.image with parameters of type BlendMode
 void CoreGraphics.setBlendMode(BlendMode blendMode)
           
 

Uses of BlendMode in pulpcore.sprite
 

Methods in pulpcore.sprite that return BlendMode
 BlendMode Group.getBackBufferBlendMode()
          Gets this Group's blend mode for rendering onto its back buffer.
 BlendMode Sprite.getBlendMode()
           
 

Methods in pulpcore.sprite with parameters of type BlendMode
 void Group.createBackBuffer(BlendMode blendMode)
          Creates a back buffer for this Group, and sets the blend mode for rendering onto the back buffer.
 void Group.setBackBufferBlendMode(BlendMode backBufferBlendMode)
          Sets this Group's blend mode for rendering onto its back buffer.
 void Sprite.setBlendMode(BlendMode blendMode)
          Sets the blend mode used to draw this Sprite.
 


PulpCore

Copyright © 2007-2009 Interactive Pulp, LLC.