PulpCore

Uses of Class
pulpcore.animation.Fixed

Packages that use Fixed
pulpcore.animation Provides classes for properties, property animation, and timelines. 
pulpcore.sound Provides classes for playing sound clips. 
pulpcore.sprite Provides the Sprite class, the ImageSprite class, and a few Sprite-based widgets. 
 

Uses of Fixed in pulpcore.animation
 

Methods in pulpcore.animation with parameters of type Fixed
 void Timeline.animate(Fixed property, double fromValue, double toValue, int duration)
           
 void Timeline.animate(Fixed property, double fromValue, double toValue, int duration, Easing easing)
           
 void Timeline.animate(Fixed property, double fromValue, double toValue, int duration, Easing easing, int startDelay)
           
 void Timeline.animate(Fixed property, int fromValue, int toValue, int duration)
           
 void Timeline.animate(Fixed property, int fromValue, int toValue, int duration, Easing easing)
           
 void Timeline.animate(Fixed property, int fromValue, int toValue, int duration, Easing easing, int startDelay)
           
 void Timeline.animateAsFixed(Fixed property, int fFromValue, int fToValue, int duration)
           
 void Timeline.animateAsFixed(Fixed property, int fFromValue, int fToValue, int duration, Easing easing)
           
 void Timeline.animateAsFixed(Fixed property, int fFromValue, int fToValue, int duration, Easing easing, int startDelay)
           
 void Timeline.animateTo(Fixed property, double toValue, int duration)
           
 void Timeline.animateTo(Fixed property, double toValue, int duration, Easing easing)
           
 void Timeline.animateTo(Fixed property, double toValue, int duration, Easing easing, int startDelay)
           
 void Timeline.animateTo(Fixed property, int toValue, int duration)
           
 void Timeline.animateTo(Fixed property, int toValue, int duration, Easing easing)
           
 void Timeline.animateTo(Fixed property, int toValue, int duration, Easing easing, int startDelay)
           
 void Timeline.animateToFixed(Fixed property, int fToValue, int duration)
           
 void Timeline.animateToFixed(Fixed property, int fToValue, int duration, Easing easing)
           
 void Timeline.animateToFixed(Fixed property, int fToValue, int duration, Easing easing, int startDelay)
           
 void Int.bindTo(Fixed property)
          Binds this property to the specified property.
 void Fixed.bindTo(Fixed property)
          Binds this property to the specified property.
 void Timeline.set(Fixed property, double value)
           
 void Timeline.set(Fixed property, double value, int delay)
           
 void Timeline.set(Fixed property, int value)
           
 void Timeline.set(Fixed property, int value, int delay)
           
 void Timeline.setAsFixed(Fixed property, int value)
           
 void Timeline.setAsFixed(Fixed property, int fValue, int delay)
           
 

Uses of Fixed in pulpcore.sound
 

Fields in pulpcore.sound declared as Fixed
 Fixed Playback.level
          The level, from 0 to 1.
 Fixed Playback.pan
          The pan, from -1 to 1.
 

Methods in pulpcore.sound with parameters of type Fixed
 Playback Sound.loop(Fixed level)
          Loops this sound clip with the specified volume level (0.0 to 1.0).
 Playback Sound.loop(Fixed level, Fixed pan)
          Loops this sound clip with the specified volume level (0.0 to 1.0) and pan (-1.0 to 1.0).
 Playback Sound.play(Fixed level)
          Plays this sound clip with the specified colume level (0.0 to 1.0).
 Playback Sound.play(Fixed level, Fixed pan)
          Plays this sound clip with the specified level (0.0 to 1.0) and pan (-1.0 to 1.0).
 Playback Sound.play(Fixed level, Fixed pan, boolean loop)
          Plays this sound clip with the specified level (0.0 to 1.0) and pan (-1.0 to 1.0), optionally looping.
 

Constructors in pulpcore.sound with parameters of type Fixed
Playback(Fixed level, Fixed pan)
           
 

Uses of Fixed in pulpcore.sprite
 

Fields in pulpcore.sprite declared as Fixed
 Fixed Sprite.angle
          The angle of this Sprite, typically in range from 0 to CoreMath.TWO_PI, although the angle can have any value.
 Fixed Sprite.height
          The height of this Sprite.
 Fixed Viewport.scrollX
          The scroll x location, relative to the origin of this Viewport.
 Fixed ScrollPane.scrollX
          The scroll x location.
 Fixed Viewport.scrollY
          The scroll y location, relative to the origin of this Viewport.
 Fixed ScrollPane.scrollY
          The scroll y location.
 Fixed Slider.value
          The value of this Slider, initially set to 50.
 Fixed Sprite.width
          The width of this Sprite.
 Fixed Sprite.x
          The x location of this Sprite.
 Fixed Sprite.y
          The y location of this Sprite.
 


PulpCore

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